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Gender: Female Age: 27 Race: Elezen (Duskwight) Main Job: Dark Knight Server: Aether (Sargatanas) A woman from Limsa Lominsa whose frequent silence belies a sharp mind and a sharper tongue. The weight of her failures and anger-driven mistakes sits heavy on her shoulders, but ever she carries on. For those she has lost, and for those she can yet save. Current thru 6.1 |
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Echo Permissions
Jul. 29th, 2022 09:11 pmAelienor has the ability to view other people's memories, something people in her world call the Echo. This power is unpredictable and not entirely under her control, so she won't be deliberately using it to snoop on people's histories, but drop me a line here if you'd like to plot something with it.
You can also mention here if you'd rather avoid spoilers. Canon point currently defaults to post-6.1.
You can also mention here if you'd rather avoid spoilers. Canon point currently defaults to post-6.1.
App for
voidtreckerexpress
Jul. 28th, 2022 10:20 pmPlayer Information
Name: Jess
Age: 30
Contact details: firebenderjess#1255 or
Other characters: Vexen
Character Information
Name: Aelienor Estienie (Warrior of Light)
Canon: Final Fantasy XIV
Canon Point: Post 6.1
OU/AU/CRAU/OC: OU
Age: 27
World Information: The world of Hydaelyn
Personal History: General WoL history, ARR-ShB, EW
Some fifty years before the Seventh Umbral Calamity, a community of Duskwight in the Black Shroud grew dissatisfied with their treatment by the city-state of Gridania. Interpreting the Seedseers' lack of intervention as a sign that the Elementals condoned their oppression, they chose to leave the Black Shroud entirely. After several moons of travel, they arrived on the isle of Vylbrand, then still a chaotic nest of pirates, brigands, and general vagrants. Reasoning that none there would bat an eye at immigrants of an uncommon race, they settled in a village on the cliffs just outside Limsa Lominsa. Among those immigrants were Aelienor's grandparents and her young parents.
Aelienor, thus, was born in La Noscea, hearing about the life and traditions of Gridania only as stories from her grandparents. Stories, then, became a source of fascination for her, crucial as they were to understanding her own community. From there, she took an interest in history in general, and ultimately moved into the city proper to study history at Mealvaan's Gate, where she also picked up Arcanima and stumbled into thwarting a notorious slaver. This, combined with her parents' warnings about fetching young adults being prime targets for slavers left an impression on her, planting seeds of cynicism in her otherwise idealistic mind.
Ultimately, her city education saved her life, as the cliff her village was built on crumbled into the sea when Bahamut's fury shook the realm. Her mother, visiting the city markets, also survived, but the rest of her family and many of her childhood friends perished, leaving her adrift with no home to return to. On learning the details of the Calamity, she doubled down on her studies of history, believing that the disaster would not have occurred if only the stories of the past were better known. And so, on completing her education, she set out with a cheap bow (unable to afford a grimoire of her own), bound for the home of the tales that had first piqued her interest in history.
Starting her adventures in Gridania's Archer's Guild, she quickly came to understand what it was her grandparents had disliked about the city. As a Duskwight and an outsider both, she struggled for respect despite the bow coming almost preternaturally easily to her, far more so than it ever had helping her parents hunt wild dodos.
Her initial struggles made it all the more baffling for her when the series of events surrounding Yda, Papalymo, and the then-mysterious Lahabrea led to her being given a role of honor in a Gridanian ceremony. Ultimately, leaving Gridania behind was a relief, and after a brief stay in Ul'dah, she chose to join her homeland's Grand Company, the Maelstrom. But while Vylbrand was her homeland, the closest she had come to finding a new home was the Waking Sands, a point of stability in her wanderings, where she could always be sure she could find a soft bed and cold drinks. Thus, returning from her fight with Titan to find every man and woman slaughtered, down to the innocent sylph who had only just arrived as an emissary, shook and angered her to her core. It was then that she discovered the darker side of herself, a furious craving for vengeance that drove her to kill anyone she met who wore Garlean colors, regardless of whether or not they were a threat, and even if they attempted to flee or surrender.
Her choice of Grand Company became somewhat awkward when her multiple successes against Leviathan and the recommendation of Yugiri earned her an invitation to the Rogues' Guild of Limsa, where she found herself on the wrong end of a Yellowjacket commander's ire. Once again, a weapon seemed to come strangely easily to her, daggers and misdirection feeling somehow familiar to her, evoking the same sense of distant nostalgia as that dream of a meteor shower. Yet where the familiarity of the bow had the explanation of having trained with it as a child, she had never once fought with a blade before.
Along the way, her background in both Arcanima and history led to her involvement in two separate investigations into the use of ancient job stones. Unlike the bow and knives, she found no sudden intense aptitude for arcane geometry, and so the magic of the Scholars of Nym and the Summoners of Allag remained largely as curiosities and personal projects, with her archery and daggerplay being what carved a bloody swathe through Castrum Meridianum and the Praetorium, and felled Livia.
In the wake of her success, word spread that she was the new Warrior of Light, and it seemed everywhere she turned, she was greeted with admirers who adored her based only on what they had read in a newspaper or heard at a tavern. Everywhere, that was, except Camp Dragonhead. Though initially wary of Haurchefant due to his aggressive flirting and intensely sexual interest in her, she had quickly warmed to him after he was the first to ask for her help and then fight alongside her, and she welcomed his earnest advances and adoration after the surge of 'admirers' seeking only the prestige of the Warrior of Light's company. By the time of Ilberd's betrayal and the Bloody Banquet forcing her to flee to Ishgard, she had already begun to fall in love with the boisterous knight.
Learning the truth of the Dragonsong War was a wakeup call for her. Having very little prior knowledge of the conflict, she saw things with the clarity that comes from a lack of pre-existing biases. What she saw was a thousand year long tragedy born of a bloodthirsty vengeance not unlike the one she continued to take on Garleans even after the death of the woman ultimately responsible for her pain. Her resolution to be more forgiving encountered a stumbling block, however, in the form of her lover's death, and she took up his sword for the sake of enacting bloody vengeance against Thordan and the Heaven's Ward, despite the struggle of adapting to heavy armor when she was used to leathers at the most cumbersome.
With Thordan dead and Ishgard rebuilding, Aelienor decided that the best way to honor Haurchefant's memory would be to contribute to the restoration efforts. Thus, she put her natural dexterity to work, weaving work clothes, tarps, and furniture coverings. Her childhood angling lessons also found use, putting food in the distressingly not-picky bellies of the Ishgardian people.
All was not fully quiet during the restoration, however. The corruption in the ranks of the Temple Knights went further than the Heaven's Ward, and taking the job stone from the corpse of a Dark Knight slain in a sham trial by combat under accusations of heresy led to her learning to channel her rage into protecting the helpless, rather than lashing out in blind aggression. While the path of the Paladin had proven to be a poor fit for her, drawing on the Abyss came naturally in a way entirely separate from her quick skill in archery and skuldiggery.
Despite her overall distrust of the Temple Knights, she had developed a fondness for Aymeric from when Haurchefant had introduced them. She gladly accepted his invitation to dinner, and even dressed up for once for the occasion, though she found herself tensing as a servant handled drinks, painful memories of Nanamo's assassination and her own recent experience with drugged ale leaving her distrustful. Though it was something wholly unrelated that interrupted the otherwise pleasant meal, she remained uncomfortable accepting drinks other than water from a source she didn't completely trust.
When the conflict between Ala Mhigo and Garlemald resurged with a horrific vengeance, she was perhaps a little two quick to agree to intervene. Having now lost Ysayle and Minfilia, on top of Haurchefant, she began throwing herself bodily into her work as a Scion, determined to both carry forward the hopes and dreams of the lost and to escape her own pain by moving constantly forward. Proving powerless to stop Papalymo's sacrifice, followed by a humiliating defeat and acquisition of multiple scars at the hands of Zenos exacerbated her growing recklessness, culminating in her going along with Yugiri's ill-planned assassination scheme in Doma.
By the time she confronted the Garlean prince in Ala Mhigo, her hatred had reached a boiling point, only worsened by his shallow understanding of her and inability to grasp what made them different. She stubbornly rejected his overtures of friendship, and found herself unable to enjoy her victory, as it only gave him what he wanted. Ultimately, she took satisfaction in the fact that it was over, and that Zenos would never cause problems for anyone again.
When Scions started passing out one by one, their souls apparently ripped from their bodies, she was understandably scared, particularly as she didn't have the first clue how to help them. Alisaie's fear mirrored her own, and the two attempted to reassure each other, having grown close during their adventures in the Far East. When the twins also succumbed to the strange affliction, she was at a loss…particularly as she considered the reappearance of Gaius Baelsar to be yet another cause for concern.
Elidibus taking Zenos' corpse for a vessel and using it to manipulate Garlean politics was definitely a cause for concern, but not being politically minded, there wasn't much she could do about it until the peace conference. Though she disliked Varis, she advocated for listening to his side of the story, adamant that fighting without understanding their enemy would just lead to unnecessary bloodshed. What she wasn't prepared for was finding out that Varis already knew about Ascian involvement in Garlemald, and meant to beat them at their own game.
Norvrandt was a shock, Kholusia and Amh Araeng each horrifying in their own way. With this world clearly in danger, she took up the mantle of the Warrior of Darkness without hesitation, privately appreciating the anonymity she was to maintain. Her second shock came when an Ascian appeared with intent to negotiate, and though she didn't trust this Emet-Selch at first, she had to concede his point about understanding one's enemy. It was, after all, the same point she herself had made about Varis.
Overhearng Y'shtola talk about the strain the Light was putting on her left her conflicted. To some extent, she was relieved to hear someone expressing concern about her safety. Still, It was frustrating that they were still only talking about it behind her back, still making decisions for her and expecting her to shoulder the burden. However, that frustration wasn't enough to curb her distress over Y'shtola's apparent demise, nor her genuine gratitude for Emet-Selch's intervention.
Though she couldn't understand why at the time, as she interacted with the Ascian, she found herself with an unsettling sense of familiarity and comfort with him. Learning the truth of her world's origin, she couldn't help but feel sympathetic, even as she resolved that she couldn't allow the Reflections to be destroyed for a world that was already gone. When it came down to a confrontation between her and the Ascian, she was disappointed, but not surprised.
There were plenty of surprises to come after. Gaius requesting her aid on the Source, coupled with Elidibus using Ardbert's body to solve problems and inspire people to stand up in defense of their own world, left her confused on multiple fronts. While the other Scions puzzled over Elidibus' motivations, she chose to hear Gaius out and, ultimately, accept his request to stop a Weapons project that was a threat to all of Eorzea. Scarcely letting herself rest, she was also helping with Ryne's ambition to restore life to the Empty.
When Elidibus finally put his true plan into action, she was furious at his assumption that she had killed Emet-Selch without hesitation or remorse, even more so when he started digging up older pains she had never fully healed from. At the same time, she was honestly moved as the citizens of Norvrandt rallied to her defense, something the people of Eorzea would never have even considered she might need.
Coming to fully understand Elidibus' situation and how he had come to that point was a second wakeup call, a reminder that dedicating one's time exclusively to one's responsibilities isn't sustainable. Unfortunately, she had no chance to rest as she returned to the Source to find the Telopheroi wreaking havoc. Even her home city-state's truce with the kobolds and sahagin was a hollow victory, in the face of Fandaniel's threat against the star itself.
While waiting for Krile to arrange entry to Sharlayan, Aelienor encountered the Lemures, and wound up making a likely ill-advised pact with a Voidsent in order to help track down the possessed corpse of a fallen Reaper…only to learn, much to her chagrin, that Zenos had also taken up the scythe. Even worse was the abduction. Though she did her best to ignore Zenos and focus her ire on Fandaniel, having her body stolen and used against her friends while she struggled desperately to reach and stop Zenos left her feeling helpless and violated in a way she has yet to fully recover from.
Elpis was emotionally difficult for her, as she weighed her reasons to not try to change history against the gnawing feeling that she'd be no better than the Ascians if she abandoned this world to its fate to save her own. On top of that, she found herself growing ever more fond of Hades, with this chance to see what he was like without Zodiark's influence. It was both relieving and heartbreaking when she turned out to be there too late to make any difference, and the time came to return to her own era.
Ultima Thule was even more difficult. Already sick of watching people die so she could succeed, watching the Scions sacrifice themselves in ones and twos so she could proceed was devastating. Only the memory of those she fought for kept her moving forward, until finally she was able to use Hydaelyn's gift to reclaim the lost. Though she wished Hades and Hythlodaeus would stay as well, she couldn't find the words to express it with those who disliked the former Ascian standing right there.
In the end, she chose to indulge Zenos as a show of acknowledgement for the fact that he'd made some progress on understanding why she'd been avoiding him. The trip back to Sharlayan was an awkward one, as she parsed the adult Scions worrying about her to her face for the first time. Unsure what to do with it, she decided to focus on her recovery, finally making good on her promise to herself to pace herself better.
Personality: Aelienor is a bold, outgoing, and relentlessly curious young woman, with a seemingly unbreakable determination. Raised around barely retired pirates and other sailors of questionable repute, she has a very rough and tumble attitude that belies her scholarly nature but serves her well in her search for the truth. Dauntless, she seems to fear very little, and dives into monster infested ruins with the same eager abandon she does a well-stocked library. Though often quiet, when she does speak, it's often with a playfulness or wit that proves her silence isn't a result of shyness, and she will eagerly engage in acts of harmless mischief when granted an opportunity.
Though not false, and not quite a front, this is very much the side of her she wants people to see. Under the surface, though she is as confident in her physical prowess as she acts, she is markedly more insecure about how people view her. Though she has a heavy port accent, she fears the working class pronunciations will make people assume she's stupid or uneducated, and does her best to clamp down on it outside of trusted company or the company of those she's too angry with to care about their opinion. As a result, she often takes her time before speaking and seems more withdrawn than she really is.
People's expectations also weigh heavily on her. As the Warrior of Light, she constantly deals with people holding an idealized image of her in their minds. Loathe to disappoint them, she puts on a brave face whenever she's in public, while at the same time distancing herself from her admirers. If someone is relying on their image of her as an emotional pillar and a beacon of hope, she reasons, then she can't allow them to see her faltering or vulnerable. And if she can't allow herself to falter or be vulnerable in front of someone, then she can certainly never call them a friend. Lately, however, she has begun to lose her patience with those who try to take advantage of her, and responds with snark or sarcasm when someone is being unreasonable…or simply when she's especially stressed, and would rather come across as rude than admit she's not okay. On multiple occasions, the combination of frustration with a situation and not feeling free to voice her pain has led to impulsive and downright reckless behavior.
On the subject of being taken advantage of, she is helpful almost to a fault. Her adventuring career started with a desire to make a difference in people's lives through her scholarly pursuits, and continues with a tendency to try to make a difference through more direct means. Further, she's taken that natural inclination to an extreme as a coping mechanism, both carrying the aspirations of the dead with her as a means of honoring their memories and actively seeking out those in need of help to distract herself from the pain of everything she's suffered through. While she has resolved to work on pacing herself better, this is a recent change, and she's likely to find herself falling back into old habits fairly easily.
All of this does not mean she is without a dark side, as her Dark Knight capabilities would attest. Beyond simply enjoying the thrill of an all-out brawl, she has an angry, vindictive, and even bloodthirsty streak to her that has claimed numerous lives in blind pursuit of revenge. Forgiveness does not come naturally for her, but rather as a result of deliberately trying to think about her enemy's perspective, and considering whether or not their actions were really unreasonable. With the Echo granting her insight into many people's pasts, the answer is often no, but she is truly vicious on the rare occasion when she finds someone worthy of hate, and frequently finds herself regretting a kneejerk reaction of spite or hostility toward enemies she has yet to get to know.
Key themes: Hope and despair, grief and moving forward, revenge and compassion
Main Motivation: 'For those we have lost, and for those we can yet save.' She strives to ensure that the hopes and dreams of the dead do not die with them, and to prevent as many people from joining them or suffering needlessly as she can.
Skills: Aelienor is very fit, and skilled with a bow, knives, sword and shield, and greatsword, as well as competent with a war scythe. She can cast spells from arcane geometric designs drawn in magically conductive ink, including both healing and offensive magic and, most importantly, creating arcane entities, essentially small familiars, out of her own aether. With additional job stones, she would also be able to use song magic, supernatural ninjutsu, spells of darkness or light, and call forth a manifestation of the Voidsent bound to her soul in exchange for the life force of her enemies. Of her spells, two are noteworthy for her being able to cast them without her books: one which turns her nearly invisible so long as she isn't being observed (but breaks if located through non-visual means), and one which boosts movement speed for herself and nearby allies so long as they aren't under attack.
In terms of civilian capabilities, she knows her way around fishing gear, can spin thread, weave cloth, and sew garments, and is adept with a range of musical instruments. She also has a good mind for research, and sometimes outside-the-box thinking that can be surprisingly effective in problem solving.
Item: Her trusty backpack, which is capable of holding far more than it should, seemingly regardless of the object's dimensions, weight, or orneriness. Also smells kind of funky.
Contains: a Scholar's Codex, primarily full of healing spells; a Summoner's Grimoire, primarily full of offensive spells; a Scholar Job stone, which enables her to summon a healing fairy; a Summoner job stone, which enables her to channel the power of various Primals into her Carbuncle and briefly summon minor versions of them; and her Wind-Up Haurchefant, which just looks like her dead boyfriend, follows people around, and occasionally makes excited or protective gestures.
Sample: Example given of speaking naturally.
Trying to minimize her accent.
Notes: Has some trauma about drinks from unfamiliar sources, unless they're water.
For
unnecessaryflourishes
Jun. 13th, 2022 10:13 pm(Continuation of this.)
[Amh Araeng had been rough, in more ways than one. Storge had been a nightmarish fight, until she'd figured out how to read its attacks, leaving her hurting even before absorbing its Light. Now...now her mind is racing, and she needs anything to focus on other than the pain of the Lightwardens' aether trying to corrupt her own, and yet the others are insistent that she stay put and rest. And so she sighs, tossing her tomephone onto the bed next to her as Selene flits around her. The little fairy is doing her best to help with the lingering bruises and scrapes from the mines, but those aren't what worry her.
...And on top of that, she'd probably acting too comfortable with Emet-Selch again. She probably shouldn't have issued that challenge, but she can't help but find him endearing in ways she can't quite explain. Well, too late now.]
If nothing else...I was looking for a distraction.
[Amh Araeng had been rough, in more ways than one. Storge had been a nightmarish fight, until she'd figured out how to read its attacks, leaving her hurting even before absorbing its Light. Now...now her mind is racing, and she needs anything to focus on other than the pain of the Lightwardens' aether trying to corrupt her own, and yet the others are insistent that she stay put and rest. And so she sighs, tossing her tomephone onto the bed next to her as Selene flits around her. The little fairy is doing her best to help with the lingering bruises and scrapes from the mines, but those aren't what worry her.
...And on top of that, she'd probably acting too comfortable with Emet-Selch again. She probably shouldn't have issued that challenge, but she can't help but find him endearing in ways she can't quite explain. Well, too late now.]
If nothing else...I was looking for a distraction.